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	<title>Download Tibia Client - Bot - MC &#187; Open Tibia Guides</title>
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		<title>How to make proper nature details &#8211; Basic Mapping</title>
		<link>http://tibiadownload.net/how-to-make-proper-nature-details-basic-mapping/</link>
		<comments>http://tibiadownload.net/how-to-make-proper-nature-details-basic-mapping/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 19:07:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Open Tibia Guides]]></category>

		<guid isPermaLink="false">http://tibiadownload.net/?p=27</guid>
		<description><![CDATA[Tutorial &#8211; How to make proper nature detail in Remeres Map Editor. But it follows this same basic rules. First off, fill your Area with grass. You can start by grass tuffs (i do it like this) But it really wont make any difference between starting with bushes or grass tuffs. Remember to use a [...]]]></description>
			<content:encoded><![CDATA[<div>Tutorial &#8211; How to make proper nature detail in Remeres Map Editor.<br />
But it follows this same basic   rules.</div>
<p>First off, fill your Area with grass.</p>
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You can start by grass tuffs (i do it like this)<br />
But   it really wont make any difference between starting with bushes or grass   tuffs.<br />
Remember to use a big round brush, will make things easier. Later you   use an 1sqm brush for small detailing.</p>
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Then, use it with intensities, means, some parts have   more tuffs, others have less and others dont have.<br />
Remember, putted too much?   No problem, just erase it.</p>
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Then start the bushes, they are your nature shape. So you will have to define the Nature concentration (the places where the nature is growing most)</p>
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<p><img id="ncode_imageresizer_container_2" src="http://i39.tinypic.com/eu1og6.jpg" border="0" alt="" width="440" height="265" /><br />
Then place the bushes.<br />
Again, putted too much? Erase   it.</p>
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Now the trees, just put them ramdomly and try to put   most of them next to the bushes. Of course, there is always exceptions.</p>
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Now using dirt grounds, with the autoborder ON just trace a line where you want it, and make it just a LITTLE bit proporcional sided.</p>
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<p><img id="ncode_imageresizer_container_10" src="http://i41.tinypic.com/2u5yk5c.jpg" border="0" alt="" width="440" height="265" /><br />
I did a simple road. Nicely ramdom and stuff <img src='http://tibiadownload.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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2 signs for lost travellers&#8230; and some stones here and   there.<br />
But, wait Farage, wtf is this? Too much stones man!</p>
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<p><img id="ncode_imageresizer_container_15" src="http://i40.tinypic.com/fo0q50.jpg" border="0" alt="" width="440" height="265" /><br />
No problem lolz. Erase <img title=":D" src="http://otfans.net/images/smilies/biggrin.gif" border="0" alt="" /><br />
And as a   final detailing, i just organize the nature a little bit here and there&#8230; and   there you go, the place is ready ^^</p>
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<p><img id="ncode_imageresizer_container_14" src="http://i44.tinypic.com/ojr12p.jpg" border="0" alt="" width="440" height="265" /></p>
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		</item>
		<item>
		<title>Change Map Protocol in Remere Map Editor</title>
		<link>http://tibiadownload.net/change-map-protocol-in-remere-map-editor/</link>
		<comments>http://tibiadownload.net/change-map-protocol-in-remere-map-editor/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 19:04:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Open Tibia Guides]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[protocol]]></category>
		<category><![CDATA[remere]]></category>

		<guid isPermaLink="false">http://tibiadownload.net/?p=23</guid>
		<description><![CDATA[Instructions on how to convert a map to a different Tibia protocol using Remere&#8217;s Map Editor. 1 ï¿½ Open your map using Remere&#8217;s Map Editor. In this tutorial I will use a 8.0 version map as an example. 2 ï¿½ When you open your map the following error appears. Click &#8220;yes.&#8221; 3 ï¿½ After you [...]]]></description>
			<content:encoded><![CDATA[<p>Instructions on how to convert a map to a different Tibia protocol using    Remere&#8217;s Map Editor.<br />
<span style="color: red;"><strong>1 ï¿½</strong></span> Open your map using Remere&#8217;s Map Editor. In  this tutorial I will use a 8.0 version map as an example.</p>
<p><span style="color: red;"><strong>2 ï¿½</strong></span> When you open your map the following error  appears.</p>
<p>Click &#8220;yes.&#8221;</p>
<p><span style="color: red;"><strong>3 ï¿½</strong></span> After you click &#8220;yes&#8221; will appear the  following.</p>
<p><span style="color: red;"><strong>4 ï¿½</strong></span> After loading your map go to the upper bar  and click on &#8220;Map&#8221; and then select &#8220;Properties &#8230;&#8221; or press Ctrl + P.</p>
<p><span style="color: red;"><strong>5 ï¿½</strong></span> In the window that will open, will appear  the properties of the map. See that in &#8220;Client Version&#8221; your map will be in the  version 8.00, choose the version you want and click on &#8220;OK&#8221;. In my case I will  convert to 8.10.</p>
<p>Click okay and save the map.</p>
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